|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Deva Blackfire
|
Posted - 2006.06.17 21:01:00 -
[1]
Uh sry... that was my alt :)
|

Deva Blackfire
|
Posted - 2006.06.18 20:50:00 -
[2]
Edited by: Deva Blackfire on 18/06/2006 20:51:09 There is 100 disconnects on purpose to 1 EVE crash (yeah counted this myself - yesterday had abt 60-70 enemies log, today abt 30 - and i crashed once).
And still: even if you crash you can manage to restart game etc before enemy probes you (if he knew which belt you were it takes 3-4 minutes to probe, if he didnt it takes 10-15minutes) and put up decent fight.
Atm we have fleets of 40ppl logging just under our noses knowing that they are invulnerable to everything. Dont tell me 40ppl "crash" at once - at least 4 times a day and ONLY when we bring larger force.
I can have even my ship explode once per day ONLY if i can have means to probe out those loging bastards.
Also: when someone jumps on local you are NOT instantly screwed. You still warp 1mil KM away, and still enemy needs to bring probes.
|

Deva Blackfire
|
Posted - 2006.06.18 23:28:00 -
[3]
So propose other alternative. Something to stop loggers.
BTW: my scout survived some camps today. Oh - he lost connection 5 times in a row. What a misfortune 
Quote: Id say a fleet of 40 people getting away is better than an angry customer who cant replace his ship because of internet dis-connect...
Atm im angry customer that cant play the game because when i want to remove hostiles from my space they log. So there is no point in "contolling sector" when you cant remove loggers from it. And i guess there are more "angry customers" with same problem i have atm.
And question to you: how often do you drop from game when someone enters local? Every time? If yes - then i'd advise you to stop playing EVE, cause travelling thru any empire system must be real pain.
|

Deva Blackfire
|
Posted - 2006.06.19 12:21:00 -
[4]
If they log in fight there is 15min aggro timer - so they hover in space (1mil km from you) until timer ends.
Biggest problems are ppl that are not aggroed and logged - even inty cannot lock em because they start warping (lock on broken) - so no chance to aggro. And sai person will disappear in 60 seconds (scan takes about 220 seconds on normal ship, 180 or less on covops frig).
I myself consider this an exploit - because it GIVES unfair advantage over ppl that play the game as it was supposed to be played.
|

Deva Blackfire
|
Posted - 2006.06.22 23:32:00 -
[5]
Can we get some word if this is gong to be fixed/looked at? Atm logoff traps are the best way to kill enemies and there is NO WAY to stop ppl doing this.
|

Deva Blackfire
|
Posted - 2006.06.25 16:03:00 -
[6]
FawKa
Yeah - thats what im all about. You log, ship warps to safespot but stays there for 10 minutes (if no aggro) and 15+ if aggroed. No more: enemy is close, i log off and i disappear in 1 minute (no scanning possible).
|

Deva Blackfire
|
Posted - 2006.06.25 20:04:00 -
[7]
Edited by: Deva Blackfire on 25/06/2006 20:09:49 So as i understand you approve logoff as valid method of escaping combat? So lame...
And to be honest: atm I will probably log in camp because of ppl like you. Normally i dont care if i die or no (died on camps enough times and ships arent that expensive) but if one alliance/corp logs all the time in combat (TCF anyone?) then why shouldnt i do the same other way round?
Also: you call it defence against gankers. And what abt ppl that log off even in 1v1 situation when you have much weaker ship? "I dont want to gank you so i will log off"?
Sorry to say but loging off has to go. EVE supposedly has harsh death penalty but still ppl escape combat itself. Maybe we should do it korean MMO way where when you log off you sit in same spot for 30 minutes? Yes, they also disconnect etc - but they live with it.
As for noobscouts - this should deserve another topic IMO (and i guess it had many already).
Quote: Let them log off for now. I would if 20 guys jumped into a system in 0.0 and I was alone.
I already have a lot of ppl that log off as soon as i pass with shuttle - EVERY freaking time. No - i never went to them with more than 2 sihps (me+ a friend). And even when they had 2 ravens + others in pos (probably heavier ships cause deimos was on scanner) they too did log.
|

Deva Blackfire
|
Posted - 2006.07.04 17:12:00 -
[8]
Ummm... If you are in YOUR space - then call in friends and change safes for a while. If you are in HOSTILE space - why the heck you should be invulnerable to enemies trying to remove you?
Also, on contrary - 0,0 is VERY silent space. Chance to meet solo ganker are small (and solo gankers dont use probes). Larger gangs are reported 95% of the time by forward scouts so you can log off earlier/dock/jump to POS.
If you got jumped by hostile gang while NPCing in 0,0 either you are in their territory or your allies suck monkey balls in providing info.
Also 3 minutes to probe safespot? Yeah - for safe that is under 1mil KM from moon/planet/asteroid belt/gate. Normal midwarps takes abt 5 minutes if you are lucky. Double midwarps are even harder to scan for.
ATM there is NO WAY to remove hostiles from alliance space because they can always opt to log. And it doesnt matter if hostile is solo or there is 50+ man gang of them. Log - they are safe, until they chose to come back.
I can even live with that aggro timer working only in space that has soverignity (sp?) - you are hostile, you must wait. No problem for me - but alliance space needs some form of defence against enemy loggers.
|

Deva Blackfire
|
Posted - 2006.07.05 17:38:00 -
[9]
Originally by: Snapes
umm... a little more braincells and less *utt-hair as i mentioned above in my post that i dont log unless there are 5 or more in sys who i know are looking for me and im also one of the few with the balls to actually go out in 0.0 alone! so i dont have the confort of corp/allience mates or a pos.
Like i've never flown into hostile 0,0 alone... Nah, never .
Originally by: Snapes
Originally by: Deva Blackfire Also 3 minutes to probe safespot? Yeah - for safe that is under 1mil KM from moon/planet/asteroid belt/gate. Normal midwarps takes abt 5 minutes if you are lucky. Double midwarps are even harder to scan for.
obvoisly they lack talent!
Obviously you never scanned for ppl...
Originally by: Snapes
and even if they have a log timer chances are you will never find them because they are too smart for your corp and are in a 300au ss. its better for them to log becuase you are now out of trouble! if there is only one player, chances are he wont be much of a threat and you can tag him at the gates like every other blob.
IIRC deep safes are an exploit since quite a while (but will have to check onto this). Also 300au safes are scannable for in abt 12 minutes if you have scout with observer probes. 300au safes with ppl logged off are impossible to find.
Originally by: Snapes
oh yes its such a terrible threat that they log! chances are you can get the sucker at the gates anyway and whatever happend to bait and tackle? you can draw them out with a little imagination.
Actually they are threat. It is 50ppl gang that can log on in any moment and gank anyone they wish - then disappear again. And 50ppl hostile gang need minimum of 20-30 ppl gang to have at least a chance in combat.
Originally by: Snapes
0.0 is never safe and i deal with the consiquences quite often. Haveing people tell me that i dont know what im talking about need to head out there by themselves and see how long they last! believe me when everybody is a potential foe and im out gunned and out manned im going to need every advantage i can get in order to stay alive on my own! that means loging, making instas, sitting in SS, and blowing up alt scouts and being as elusive as possable.
And here you shown that you actually CAN evade enemies even when not using log off stuff: by using instas/safes/alts. Whoa - then why need to log?
And btw: eve is ONline game: not OFFline. Loging off and waiting for enemies to go away is like playing it OFFline - which is close to cheating. Cant evade enemies? use... CLOAKs! There is one hi-slot item that enables you to sit in safe 24/7 and not be bothered by enemies. Did you never think abt that module? Or maybe using it is stupid, because you get better effect by loging off?
|

Deva Blackfire
|
Posted - 2006.07.06 11:38:00 -
[10]
Originally by: Lia White I dont like pvp so I will log out whenever I'm threatened. Deal with it. Why should I have to suffer because of the way you play the game.
Coz now im suffering because of the way you play the game.
|
|

Deva Blackfire
|
Posted - 2006.07.07 09:29:00 -
[11]
Loging off from dictor bubbles WAS an exploit some time ago - you can try petitioning (but it wont help much i guess). Also due to recent CCP's change towards logger tactics im not sure if even petition will help (oh... they just crashed...)
|
|
|
|